Team
The Age of Mars project is powered by a dynamic and highly skilled team of professionals with extensive experience across a broad spectrum of the gaming industry. From intricate 3D artistry and cutting-edge development to specialized technical and conceptual art, our team brings a wealth of expertise and a track record of success from some of the most renowned titles and studios in the gaming world. This multidisciplinary ensemble is committed to pushing the boundaries of what's possible, leveraging their collective experience to create a groundbreaking experience on Mars.
Team Members
Alexander Guz - Senior 3D Artist Alexander is a cornerstone of our visual development team, with a rich portfolio that includes work on PayDay 3, Snow Runner, and Expeditions: A MudRunner Game. His exceptional skill in 3D artistry has helped shape some of the most immersive gaming environments to date.
Yalchik Ilya - Environment 3D Artist Yalchik brings a deep understanding of environmental storytelling to our project, having contributed to Saint Row 5, WWZ, and undisclosed AAA projects. His ability to craft engaging and dynamic worlds is unmatched.
Lyapustin Ivan - Lead Development Ivan's leadership in development is backed by his experience with blockbuster titles such as Battlefield 2042, PayDay 3, WWZ, and several undisclosed AAA projects. He ensures that our technological infrastructure can support our ambitious vision.
Mikhail Maximenkov - Senior 3D/Concept Artist, Tech Artist Mikhail's dual expertise in 3D art and technical artistry, showcased in projects like Skyforge and various VR projects, allows us to seamlessly integrate innovative concepts into our game's design and functionality.
Maxim Blitsin - Lead Artist Maxim's artistic direction is vital to our project, with a background that includes FIFA 2023, Star Atlas, and undisclosed AAA projects. His vision helps set the aesthetic standard for our game.
Igor Nazarov - Senior C++ Developer Igor's proficiency in C++ and his experience with Star Atlas, undisclosed AAA projects, and blockchain-based gaming, contribute to the robust and scalable backend development of our game.
Alexander Bardashevsky - Lead C++/Backend Developer Alexander's extensive experience with undisclosed AAA projects and Wargaming positions him as a key player in developing the game's core mechanics and ensuring stability and performance.
Maria Alekseeva - 3D Character Artist Maria, with her experience on Star Atlas and various AAA projects at Sperasoft, brings characters to life with her exceptional talent in 3D character art, adding depth and realism to our game.
Nikita Gorbachevskikh - C++ Developer Nikita, a highly skilled freelance C++ developer, contributes his considerable coding expertise to enhance our game's functionality and performance.
Evgeniy Chulanov - Tech Animator As a freelance tech animator, Evgeniy applies his animation skills to create fluid and realistic movements, adding a layer of immersion to our gaming experience.
Andrey Jeglov - Senior Tech Artist Andrey's experience with undisclosed AAA projects at Sperasoft enables him to bridge the gap between art and technology, ensuring that our artistic vision is realized with technical finesse.
Sergey Demidov - 2D Concept Artist As a freelance concept artist, Sergey brings creative ideas to the table, helping shape the visual identity of our game through his imaginative 2D art.
Elena Buss - UI/UX Artist Elena specializes in crafting intuitive and engaging user interfaces for mobile games and undisclosed projects, ensuring our game is accessible and enjoyable for all players.
Pavel Zarubin - VFX Artist Pavel's experience as a freelance artist, along with his work for Wargaming and KEFIR games, enables him to create stunning visual effects that elevate the gaming experience.
This team's diverse background and shared passion for innovation are the driving forces behind the Age of Mars project. Together, we are dedicated to creating a Martian adventure that's not only visually captivating but also rich in gameplay and story, setting a new standard for what's possible in the gaming industry.
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